Tag: Rendering

Variable Stars and New Render Systems

What is currently going on in Gaia Sky development?

3 minute read

In the past few weeks I have been implementing a couple of features into Gaia Sky. The first is the addition of variable star rendering. The second is the re-implementation of all point cloud render systems to use actual geometry (triangles) instead of point primitives. This post briefly offers a preview of these features.

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