Tag: programming

Particle Physics Simulator available on F-Droid

Particle Physics Simulator is now available on the OSS store F-Droid

1 minute read

I found some time to update the Particle Physics Simulator android application (version 3.7.4) in order to fix some bugs and add a hardcoded menu button, since terminals do not have a dedicated physical button these days. Additionally, my merge request to the F-Droid data repository was accepted, so now the app is also available via the F-Droid store.

Gaia Sky 2.2.0

Planetary surfaces, keyframed camera, new scripting and more

6 minute read

Today we are releasing a brand new version (2.2.0) of Gaia Sky with several major changes and new features. To sum up, github reports 1071 changed files, with 81672 additions and 31763 deletions. Gitlab displays a “Too many changes to show” banner, as their cap is at a 1000 files. This makes it by far the largest release ever, followed by version 1.5.0 in the summer of 2017.

Learning ncurses

Implementing a snake game in the terminal

6 minute read

tsnake, a snake game in the terminal

tsnake, a snake game in the terminal

Lately, I have been kicking the dust off my C++ skills, and decided to start by learning to use a library which I have been eyeing for a while, ncurses. ncurses is a C library which lets you create text-based UI programs for the terminal, in the same fashion as the gif above. Basically, you can use the terminal to implement text-based user interfaces. Since I seem to have an obsession with snake games, I figured I’d create a snake game for the terminal.

New simpler design

New less bloated website design

1 minute read

I’ve once again changed the design of the site to make it cleaner, more simple and above all, less bloated. I’ve removed a bunch of javascript code (for instance, MathJax is no longer loaded by the main template but by the actual pages that really need it). Also, I’ve simplified the color palette settling on a black on white scheme with green for links and titles. Old (left) and new (right) design side-by-side.

My Linux setup (as of 10/2020)

Description of my daily Linux setup as of October 2019

8 minute read

Edit (2020-10-02): change termite to kitty due to font ligatures support. Edit (2020-06-01): change urxvt to termite, update info on qutebrowser with tor.* Overview In this post I’m documenting the current (March 2019) system setup I use in my development machines. This has been converging for a long time already, and It will surely evolve in the future. However, right now, it works well for me. I use the machines mostly for development work (Gaia Sky, Gaia First Look, Ph.

Keyframe-based camera paths

Gaia Sky gets keyframe-based camera paths

4 minute read

During the last months I have been working on a QOL improvement for Gaia Sky video production. Currently, Gaia Sky offers a couple of ways to persist and reproduce camera behaviours: scripting and camera paths. Scripting offers a high level API which allows for the interaction and manipulation of the internal state. Conceptually, a running script is no different from a regular user. A script runs in its own thread and, like a user, interacts with Gaia Sky’s core through the event manager, a message-passing entity which encapsulates the core functionality.

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