Gaia Sky 3

Dramatic performance improvements and lots of new features in Gaia Sky 3

10 minute read

It’s been a while since I last talked about new Gaia Sky releases. Today I’m doing a recap of the last four releases, starting with 3.0.0. This very verison came out with Gaia eDR3 on Dec 3, 2020. It was a big jump for Gaia Sky, as it introduced a plethora of new features and QOL improvements along with lots of bug fixes and little tweaks. This post goes over the latest versions from 3.0.0 to 3.0.3, and reflects on what they brought to the table.

Jump to the analysis for each of the versions directly:

Gaia Sky 2.2.0

Planetary surfaces, keyframed camera, new scripting and more

6 minute read

Today we are releasing a brand new version (2.2.0) of Gaia Sky with several major changes and new features. To sum up, github reports 1071 changed files, with 81672 additions and 31763 deletions. Gitlab displays a “Too many changes to show” banner, as their cap is at a 1000 files. This makes it by far the largest release ever, followed by version 1.5.0 in the summer of 2017.

Keyframe-based camera paths

Gaia Sky gets keyframe-based camera paths

4 minute read

During the last months I have been working on a QOL improvement for Gaia Sky video production. Currently, Gaia Sky offers a couple of ways to persist and reproduce camera behaviours: scripting and camera paths. Scripting offers a high level API which allows for the interaction and manipulation of the internal state. Conceptually, a running script is no different from a regular user. A script runs in its own thread and, like a user, interacts with Gaia Sky’s core through the event manager, a message-passing entity which encapsulates the core functionality.

Gaia Sky jumbo summer release 1.5.0

Jumbo release 1.5.0 brings lots of new features and improvements

2 minute read

Gaia Sky v1.5.0

This time around we’ve had a slightly longer development cycle so Gaia Sky 1.5.0 ‘Jumbo Summer Release’ is here with a ton of new features, enhancements and bug fixes. Most importantly, we have essentially refactored the way star catalogs are handled, so that we can now stream data from disk when it is needed. Also, we’ve been working hard to make better use of the GPU and we are proud to announce that we’ve increased the performance fourfold while being able to display many more objects on screen at once.

New release of Gaia Sky

Version 1.0.2 brings spacecraft mode, lens glow, 360° and lots of bugfixes

1 minute read

Gaia Sky v1.0.2

Gaia Sky is here again with a brand new release packed with new features and bug fixes. Here are the most important:

  • New spacecraft camera mode – Game on!
  • New lens glow effect
  • Added brightness and contrast controls
  • Improved search functionality
  • Updated textures
  • Added optional crosshair in focus mode
  • Implemented 360° mode for 360 VR videos and panormas. See gallery here
  • Brand new documentation in

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