From Slick to Libgdx
A migration story
A couple of posts ago I mentioned I would write a few lines about my experience with the migration of my RTS engine from Slick to Libgdx and that’s what I’ll do in this post. I’ll be talking very lightly on some issues such as the code structure, the rendering process, the camera, etc. If you need a starting tutorial please refer to the official documentation, this is not what you are looking for. I’m just trying to give my impressions in the migration process I had to undertake. But first I want to back up a little and give a quick overview of both libraries.