Tag: graphics

Procedural generation of planetary surfaces

Generating realistic planet surfaces and moons

12 minute read

I have recently implemented a procedural generation system for planetary surfaces into Gaia Sky. In this post, I ponder about different methods and techniques for procedurally generating planets that look just right and explain the process behind it in somewhat detail. This is a rather technical post, so be warned. As a teaser, the following image shows a planet generated using the processes described in this article.

Left: a wide view of a procedurally generated planet. Right: the same planet viewed from the surface.

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