Tag: gaiasky

Huge refactoring in Gaia Sky: ECS

Moving the old inheritance hierarchy to an entity component system

4 minute read

In these last few days I have merged a huge internal refactoring into Gaia Sky’s master branch. This refactoring has been cooking for several months and has adapted or completely replaced virtually every piece in the code base. Read on if you want to know more.

Variable stars and new render systems

What is currently going on in Gaia Sky development?

3 minute read

In the past few weeks I have been implementing a couple of features into Gaia Sky. The first is the addition of variable star rendering. The second is the re-implementation of all point cloud render systems to use actual geometry (triangles) instead of point primitives. This post briefly offers a preview of these features.

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