Applications and software

dotfiles — My dotfiles project. Contains the configuration, bootstrapping and deploying of my i3 (X11) and Sway (Wayland) environments.

Gaia Sky — A real-time 3D visualisation application developed in OpenGL in the framework of Gaia outreach. Gestated in the Astronomisches Rechen-Institut of Heidelberg University.


Gaia Sky catgen — LOD catalog generation for Gaia Sky written in Rust. It supports the integration of multiple catalogs using cross-match information, additional columns cross-referenced by id, extinction and reddening corrections and much more.

RTS Engine — Real time strategy game engine written in Java. Very early stage, but already usable. There is a private fork which contains much more advanced AI based on behavior trees and state machines, original graphics, sound, heights, and uses an entity component system (ECS) internally.

Virtual texture tools — A collection of Python scripts to generate and process Sparse Virtual Texture datasets for Gaia Sky (and others).



langursh — A basic POSIX shell written in C. It offers only the basics, but it is fully functional and very light.

tsnake — A terminal snake game written in C++ using the ncurses library with support for different maps and tons of options. Here a write-up.

mediaorganiser-py — Very small script to organise media files into folders sorted by year and month (/YYYYMM). It scans the file name and the EXIF and RAW metadata. Very handy to keep your photos and videos automatically sorted. I also made a C++ port (here), but it is kind of unmaintained.

markov-nl — A very minimalistic first-order Markov model for natural language generation based on text input.

Projects

Celestial Pole Motion — Tracks the motion of the mean celestial poles with respect to the ICRS due to the Earth's precession and nutation.




Achivements

Website design by myself. See the privacy policy.
Content licensed under CC-BY-NC-SA 4.0 .