Today we are releasing a brand new version (
2.2.0) of Gaia Sky with several major changes and new features. To sum up, github reports 1071 changed files, with 81672 additions and 31763 deletions. Gitlab displays a “Too many changes to show” banner, as their cap is at a 1000 files. This makes it by far the largest release ever, followed by version
1.5.0 in the summer of 2017.
Lately, I have been kicking the dust off my C++ skills, and decided to start by learning to use a library which I have been eyeing for a while,
ncurses is a C library which lets you create text-based UI programs for the terminal, in the same fashion as the gif above. Basically, you can use the terminal to implement text-based user interfaces. Since I seem to have an obsession with snake games, I figured I’d create a snake game for the terminal.
Gaia Sky has a quite powerful Python scripting system which has gotten a revamp lately. The system exposes an API which can be used from Python scripts to interact with an instance of Gaia Sky running in the same machine (so far). But to understand where we are, we need to know where do we come from.
Old (left) and new (right) design side-by-side.
2020-06-01 edit: change urxvt to termite, update info on qutebrowser with tor.
Overview In this post I’m documenting the current (March 2019) system setup I use in my development machines. This has been converging for a long time already, and It will surely evolve in the future. However, right now, it works well for me. I the machines mostly for development work (Gaia Sky, Gaia First Look, Ph.D., etc.). I also use my personal computers for the occasional light gaming session (Terraria, C&C remastered, or whatever I feel like at the moment) and as all-around computing devices to manage stuff.