simulation

New release of Gaia Sky

Version 1.0.2 brings spacecraft mode, lens glow, 360° and lots of bugfixes

Toni Sagrista Selles

1 minute read

Gaia Sky v1.0.2

Gaia Sky is here again with a brand new release packed with new features and bug fixes. Here are the most important:

  • New spacecraft camera mode – Game on!
  • New lens glow effect
  • Added brightness and contrast controls
  • Improved search functionality
  • Updated textures
  • Added optional crosshair in focus mode
  • Implemented 360° mode for 360 VR videos and panormas. See gallery here
  • Brand new documentation in readthedocs.org

Gaia Sky in APOD

Astronomy Picture of the Day features Gaia Sky

Toni Sagrista Selles

1 minute read

Gaia Sky APOD

Today, 26 September 2016, the Astronomy Picture of the Day (APOD) features a video we have prepared with Gaia Sky at the ARI/Uni Heidelberg. The video itself shows a flight from outside of our Milky Way galaxy to the Sun and then a travel through the Solar System towards the vicinity of the Earth, displaying in this journey a little over 600.000 stars from the TGAS part of Gaia Data Release 1.

Toni Sagrista Selles

1 minute read

Gaia Sky version 1.0.0

Last September 14 the first Gaia catalog, Gaia Data Release 1, was made public. To celebrate the occasion, we also released version 1.0.0 of our virtual Universe software, Gaia Sky. This time around, the software comes with big improvements and lots of new features, the most prominent of which is the addition of the TGAS catalog, a part of Gaia DR1 which contains 3D positions for approximately 2 million objects. Check out the release trailer.

Gaia Sky hits version 0.800b

New version 0.800b of Gaia Sky out now

Toni Sagrista Selles

2 minute read

Today I’m releasing version 0.800b of Gaia Sky, probably the last beta version before version one, which will come in late summer with GDR1 (Gaia data release 1).

This time around we bring on loads of improvements, bug fixes and new features. Here is a comprehensive change log:

  • Reimplemented star render algorithm, now all stars are shaded as points in the GPU.
  • New Milky Way rendering with 40K particles and 100 nebulae.
  • Three graphics quality settings, low, normal and high, which have an impact in the size of textures, the complexity of the models and the quality of the graphical effects.